D-IDE is as the name states a handy IDE designed for developing native applications in D. It manages your projects, contains a code completion engine and supports basic symbolic debugging.
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D-IDE is an IDE for developing native applications in D language (
Code Completion: Features a custom D code completion engine that highlights what is used in the current context with the framework or language it is used. The “Grammar index” can be used to quickly search and find what you are looking for.
Symbolic Debugging: GDB with D support to debug code and source files when compiled with the D compiler. With included support for LLDB, the debugger can be used with XCode or any other LLDB based tool.
Static Analysis: Included support for Cppcheck, cxxcheck, GNAA and DCheck.
Universal Plugins: Includes Vcpkg and cddlib for developing.NET and Mono applications respectively.
Visual Studio integration: Allows the creation of user defined macros that can be used inside the Visual Studio ide
We have compiled the D-IDE for Linux to run on Ubuntu Linux 11.10, 12.04, and 13.04. So you don’t have to compile it. The executable is located at the bin/Ubuntu13.04/ folder.
Download D-IDE from here:
sudo apt-get install d-ide-bin
D-IDE -> setup
Note: By default D-IDE is not located in your $PATH, so you might have to manually add it.
Navigate to D-IDE and press enter to start it
Log in to your root user and use sudo to install D-IDE:
sudo d-ide-bin install
Then navigate to the home folder of your root user and run
and note the bin folder you find in this output.
Assign the Bin Folder to your $PATH
Go back to root user and use sudo to add D-IDE to your $PATH:
sudo bash -c “echo ‘PATH=$HOME/bin:$
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D-IDE is a C/C++ IDE for OS X. It was developed by Erik Arnljot Nordlander. D-IDE is designed to develop cross platform applications in D and C/C++. It contains a code editor with syntax highlighing, a custom scintilla engine for code completion and a symbolic debugger. D-IDE works as a plugin and requires the dmd framework to compile and run. There are precompiled binaries available at the D-IDE website. In addition to native applications, D-IDE can be used to develop OS X applications using OpenGL, Cocoa and Qt.
OS X installation
General information on the installation of D-IDE will be found in the D-IDE section of this article.
D-IDE uses the dynamic loader library dlopen. The version used for OS X and Windows versions of D-IDE is dlopen(“D-IDE.dylib”, RTLD_LAZY); The version used for the Windows executable is dlopen(“d-ide.dll”, RTLD_LAZY);
D-IDE can be used to develop C and C++ projects. D-IDE can import projects from third party IDE and external projects like Qt Creator. D-IDE can export projects to a makefile system. All projects that are loaded in D-IDE will be shown in a tree structure inside the code editor. A project can contain multiple source files, header files and project configurations. All of these files can be edited in the code editor.
D-IDE uses the declarative syntax highlighing to provide better syntax highlighting for all files. In addition to syntax highlighting the type infos inside source files are also displayed inside the source editor.
D-IDE is written for OS X and thus does not contain cross platform debugging features. D-IDE does not contain symbolic debugging features but a code completion engine. D-IDE does not contain class, struct and interface information for project members.
D-IDE does support searching for code using a regular expression on the abbreviation inside the source editor.
D-IDE and Qt Creator is compatible. D-IDE can import Qt Creator projects and projects created with Qt Creator can be exported to D
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D-IDE is an Integrated Development Environment designed for developing
native applications for Windows and Linux.
D-IDE comes with a text editor, a project editor, a code browser, a code completion
engine, a compiler, an assembler and a linker.
D-IDE is very easy to use, and it’s target audience are developers who don’t want
to install and configure an IDE, but just use a text editor and a compiler to
write and build their programs.
D-IDE has just a simple yet very useful GUI; it doesn’t have a graphical
designer. And most important of all is that D-IDE is ready to use. It doesn’t
come with all the options you would see in other IDEs, but for a developer it
is the most usable environment. You just start using it.
Features of D-IDE:
In Visual Studio, if you ever change or add a reference to D.Net’s framework,
after removing them you must restart Visual Studio. That’s something
you don’t have to do with D-IDE.
D-IDE is very stable, and it doesn’t crash.
D-IDE is based on Visual Studio 2003. It supports all the Visual Studio features.
D-IDE is the only IDE that allows you to compile and debug programs written
D-IDE comes with a version of D that has been compiled and optimized for
D-IDE fully supports the DMD2 compiler and D’s new pre-processor and macros.
D-IDE has a command-line compiler. It will compile only the source code given
to it, just like GCC. You can also add new compiler directives from command
D-IDE fully supports D’s new experimental class mechanism. It even supports
D-IDE supports D’s scripting language. Just use the interpreter. It’s
simple and doesn’t take much time to learn.
D-IDE fully supports D’s brand new D-specific functionality. It uses the
new C and C++ runtime and also supports indirecting calls to functions.
D-IDE supports external JSON documents, supports D-code templates, supports
JSON documents, supports D’s new interactive REPL, supports DFFT/FFT and
What’s New In?
D-IDE is a native IDE for developing applications for the D programming language. D-IDE supports a variety of source file formats and it allows you to build native executable files from within the IDE. D-IDE is still under active development and it is written in pure D; the IDE will compile and run without external dependencies or external libraries.
D-IDE uses a small set of D sources; it makes use of the current contents of the D standard library as well as uses the FFI to access external libraries directly.
D-IDE is a cross-platform and multi-language IDE. You may use D-IDE to develop D applications for Windows, Linux, Mac OS and even Unix-like platforms.
D-IDE supports file navigation. It has an integrated explorer and you can use it to open your projects, inspect their files, navigate in your project structure and so on. It also supports D-IDE’s code editor.
D-IDE supports syntax highlighting. It works with all types of D code. You can also use D-IDE to toggle the syntax highlighting on/off.
D-IDE supports code completion and syntactic analysis. D-IDE’s code completion engine allows you to complete classes, methods, functions, variables and so on. It also contains a built-in framework for analyzing the code and showing the appropriate code patterns; it is based on OMeta and it knows more than 100 D code patterns.
D-IDE supports code navigation. It has an integrated debugger and you can use it to navigate your code, set breakpoints, step through your code and so on. You can use it to inspect and explore your project’s files, classes, functions and so on.
D-IDE supports symbolic debugging. You can use D-IDE to find bugs in your project or debug it.
D-IDE has a rich resource editor. It can be used to edit D project metadata. You can also write and write project specific bookmarks and hotkeys. It is also possible to use D-IDE to edit D source files and if you manage to do this, D-IDE will import them automatically when a project is opened.
D-IDE is a powerful compiler. You can compile D source files into D object files. These object files may be loaded into D-IDE’s built-in D interpreter. D
System Requirements For D-IDE:
Minimum specs recommended:
CPU: Intel Core i3-2xxx or AMD Phenom II X4 945
OS: Windows Vista, Windows 7 or 8.1, or Windows Server 2008 or newer
Graphics: NVIDIA GeForce 8800 GT / ATI Radeon HD 4850
Storage: 20GB available space
Other: USB 3.0 port
OS: Windows XP Professional, Windows Server 2003, Windows Server 2008, Windows Vista, Windows 7, or Windows 8.1.